Greetings Dieselfunkateers! We are back with another entry of The Dieselfunk Dispatch. I needed a little advice. Then I saw Jeff Smith, Creator of Bone…
Greetings Dieselfunkateers!The Schomburg Black Comic Book Day happens this coming weekend. Part of life is a continual assessment of one’s goals.We rate, compare, retool, and strategize steps based upon our past , present and future. Our present thought, based upon past experience: No company can survive without content in the present and future. Thusly, right out the gate, Dieselfunk Studios is committed to DELIVERING PRODUCT, no matter how large or small.
I’ve always loved the fully painted Calendars of the early to mid 20th Century. Whether the subjects ranged from naval, aeronautics, or Santa drinking a coke, I respect the craft and detail that each artist put into the work. Further, such a product extends the world-building of the primary Matty’s Rocket Story.
Consider the month of January: Matty pilots her Strato-capsule into Earth Orbit.
Or perhaps, June: Duke, the famed Jazz composer, comes to the Harlem Sector’s Apollo Pavilion. What sort of ride would Duke fly in look like? (Closeup below) Check out the Matty’s Rocket 2018 Calendar to see.
Greetings Dieselfunkateers! LIGHTS, CAMERA, REFERENCE! Lighting in film and videogames is essential to storytelling. Meaning it’s a requirement for entry. But in comics, lighting is often a victim of technical limitations and time. Of course, masters like Eisner, Steranko, Gulacy, and Miller, have used cinematic techniques that derive from film. Lighting, what you can see and what you cannot, is all about communication.
Can you imagine Citizen Kane without the cinematography of Greg Toland?
Or more recently, Denis Villeneuve’s ‘Arrival’ would not have worked without Bradford Young’s lensing (Hey, cat’s on Ron Howard’s ‘Solo: A Starwars Story so don’t sleep on em).
This even extends to videogames. Take for instance the cut scenes from the Starwars: OLD REPUBLIC games. The level of detail, and to be frank complexity of story, largely dwarf the actual movies.
But for the monthly comics schedule deep lighting is a difficult task to do. Which is why I have a preference for the more methodical intricacy of Graphic novels. Take the beautiful example of Canales and Guarnido’s ‘Blacksad’.
Comics and graphic novels are all sequential art of course and, oddly enough, it’s where all of the mediums of animation, storyboarding and film meet. In fact, I’ve had film students that have limited drawing skills, who refuse to believe a rough stick figure or crude image can reveal all sorts of dramatic information. In the climax of those lessons, I take their “crude” drawings and add simple coloring overlays to demonstrate that any image is capable of evoking emotion through light. Photoshop MAGIC Baby!
ARTISTS!, Don’t let ANYONE tell you your work has no value or style, regardless of polish or crudeness. The fact is, light can illuminate even the most mundane of drawing.
Furthermore, I cannot state the importance that reference has played in my work as of late. This can be in the form of a photo shoot, images from the internet, or even stills from advertisements and film stills. You see a cool lighting scheme in a photo, steal…err, USE it. Also, consider using newer online tools that are utilized by photographers to bring dramatic narratives to form. I’ll speak on those tools in the future.
I try my best to take advantage of light. YOU should too.
Greetings Dieselfunkateers!We are pushing so very hard to deliver the best of expansive narrative and content.We recently covered the idea of how concept design is utilized in Matty’s Rocket.One way to look at a Design Challenge is applying what can be called a Design ‘Solution.’
This solution has to strike a balance or bridge the chasm between not just conveying informational content, but also the emotional arch of the narrative.One might possibly think that ideas come in a chronological order.Sometimes they do.But sometimes, they absolutely don’t.If anything, ideas and the action of creating ideas, are very much a ‘non-linear’ process.For the average person, ideas come when and where they are ready to come, based almost purely on experience.The DESIGNER, as craftsperson, has to call on ideas at will.Their style, not to mention very often, their livelihood, is dependent upon it.
Thusly, I had to decide, what was it I wanted to convey about Matty’s Rocket? I wanted the audience to take a feeling of nostalgia and sentimentality based in the American and African-American past. But I also wanted to pay homage to the masters of cinematic movie and book posters. It would be an homage to the Struzan style of movie poster.
So I wanted the book to feel like that. Frankly, the sketches came very quickly.
I then moved on to color, which I felt good about compositionally. The decision was made to not have the cover be fully painted. Inked characters would be integrated within a painted environment in line with the graphic novel. I felt the technical aspects were on point.However, even after rendering, something didn’t feel right. The feedback from folks I trust ranged from “its great” to “one aspect of the painting was too dominant over another.”I would spend days doing color correction and re-rendering to see if I could make it work.But still…
It wasn’t until I expressed to my wife that I didn’t feel right about the cover.What could possibly be wrong?She looked at me and said…”It’s too Dark”. That hit me like a ton of bricks in it’s clarity.Despite the technical proficiency of the illustration, it was the wrong design solution I was applying.All of the elements; the dominant klansmen on fire, the horrified family, Matty being overwhelmed. I was selling Matty’s Rocket as HORROR.
MATTY’S ROCKET IS ALL ABOUT HOPE!
I pulled out my iPhone and quickly drew with my thumb in Autodesk Sketchbook.The drawing was super rough. Done in less than a minute. But it provided the crystal clear color and composition.
Once a direction was in place…in MY HEART, everything went very quickly from there.
Greetings Dieselfunkateers!I was always a HUGE fan of Bande Dessinée, the name for Franco-Belgian comics.When Heavy Metal magazine hit, it completely changed my life. Stories like ‘The Airtight Garage,’ ‘The Long Tomorrow,’ and ‘Exterminator 17’ completely altered my life. It wouldn’t be for a few years till I became aware that Heavy Metal was merely the american offshoot of Metal Hurlant. This European publication was started by a group of hotshot fantasy illustrators and cartoonists.
Now take the fact that I lived in the middle of a Cotton Field reading this stuff was amazing…particularly for the fact that they didn’t sell comics in Clarksdale MS beyond 1978. At the very least, it definitely made me unpopular in school:-)
I always wanted to see people of color depicted in such fantasy and science fiction scenarios. In fact, there was one obscure Heavy Metal installment done by a man of color, Ed Davis’ ‘A World Apart: The Golden City.’
I LOVED…
Jean Giraud’s ‘ARZACH’
Enki Bilal’s, ‘THE WOMAN TRAP’
Phillipe Druillet’s ‘LONE SLOANE: DELIRIUS’,
and Richard Corben’s ‘Den’
Even still, I wanted to see more. Which was about the time I realized I’d have to do it myself. More on that later.
IF you always wanted to see Afrocentric and afrofuturistic comics done with the level of craft and adventure present in fully painted bande dessinée…
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